Strength and Honour
Posted: Sat Apr 30, 2022 8:37 pm
excellent games today, as usual we got a few details incorrect, nothing too major and part of learning the game - we caught and corrected a load during the first and second games too..
Homuncules est!
page 49 gives quite a clear sequence for this..
1. call it, then if not cancelled:
2. total the number on the cards
3. if less than break point but more than half, army is fatigued, if equal to or more than break point army breaks
4. if nor broken then discard a card (i.e. after determining if fatigued)
5. if army is not broken a reversal of fortune occurs
we got 4. wrong and discarded before counting the total for fatigue, its after, also there is the reversal of fortune if you don't break (this applies even if you fatigue - so you can't do it and then carry on attacking)
shooting (not that we did any) is not the same as melee, it uses a different table with different results
failed discipline tests can get evil, if you fail the test and roll a double the amount you fail by (not the dice total) is applied as a modifier so fail with a double six and much more likely to rout.. ouch
movement out of or within (but not to enter) a zone of control is a manoeuvre test, failure being the usual reversal of fortune (you test once, not once per zone of control - but you do test each square of movement), it is as such a lot harder to just move past an enemy adjacent to them - except when following up post combat when ZoC is ignored
all in all a good game, have also found some 3d printer files for S&H models which I'm going to have an experiment with
Homuncules est!
page 49 gives quite a clear sequence for this..
1. call it, then if not cancelled:
2. total the number on the cards
3. if less than break point but more than half, army is fatigued, if equal to or more than break point army breaks
4. if nor broken then discard a card (i.e. after determining if fatigued)
5. if army is not broken a reversal of fortune occurs
we got 4. wrong and discarded before counting the total for fatigue, its after, also there is the reversal of fortune if you don't break (this applies even if you fatigue - so you can't do it and then carry on attacking)
shooting (not that we did any) is not the same as melee, it uses a different table with different results
failed discipline tests can get evil, if you fail the test and roll a double the amount you fail by (not the dice total) is applied as a modifier so fail with a double six and much more likely to rout.. ouch
movement out of or within (but not to enter) a zone of control is a manoeuvre test, failure being the usual reversal of fortune (you test once, not once per zone of control - but you do test each square of movement), it is as such a lot harder to just move past an enemy adjacent to them - except when following up post combat when ZoC is ignored
all in all a good game, have also found some 3d printer files for S&H models which I'm going to have an experiment with