Mortem Et Glorium

the world that once was and its many conflicts from pre-historical through to more recent events with a grounding in reality
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leopard
Posts: 300
Joined: Wed Mar 25, 2020 4:05 pm

Mortem Et Glorium

Post by leopard »

The title probably means something to clever people.

anyway I now have a copy of this as well as Dave, its not a bad little game, almost as frustrating as DBA when you roll a a 1 for the PIP die at a critical moment but not quite.

as usual I think we have been playing a few bits wrong, but its another good way to play with 15mm or even 28mm models (I think the PACTO games in 28mm would work, go for 60mm wide bases with three figures on etc), 15mm looks better though.

leopard
Posts: 300
Joined: Wed Mar 25, 2020 4:05 pm

Re: Mortem Et Glorium

Post by leopard »

Froggies performance is at least consistent and historically accurate

we also seriously hate Swiss Pikes

Baldie
Posts: 330
Joined: Sat Apr 11, 2020 12:58 pm

Re: Mortem Et Glorium

Post by Baldie »

How the other games go, dont think I want to get into it as the line up on opposite sides of a little board seem a bit restrictive with the size of forces you have. I know two DBA forces can occupy most of the table but how the terrain is placed and forces broken up there is still chance for flanks etc.
Is there more to it?

leopard
Posts: 300
Joined: Wed Mar 25, 2020 4:05 pm

Re: Mortem Et Glorium

Post by leopard »

Baldie wrote:
Sun Aug 08, 2021 8:16 am
How the other games go, dont think I want to get into it as the line up on opposite sides of a little board seem a bit restrictive with the size of forces you have. I know two DBA forces can occupy most of the table but how the terrain is placed and forces broken up there is still chance for flanks etc.
Is there more to it?
well you move to larger tables with slightly bigger units as it scales up, the core rules also have full on flank reserve marches, ambushes etc, I also suspect the terrain is a bit big for this scale hence the low amount of it as half what we have rolled up simply doesn't fit. In theory its also "hidden lists" so stuff like a unit of spearmen being more elite you discover when you fight them (stuff like armour is obvious though)

my lot have been restricted by "instinctive" commanders who have a reduced command range so they have to stay a bit bunched up, you have quite a few move options though, double moves, my foot knights can deploy on horseback for even more mobility (useful with the flank attacks) and then dismount to actually fight.

the core combat system is more "points of advantage" so its the relative quality that matters not the absolute as with DBA.

Also seems that skirmishers (which I need more of) can actually function as skirmishers here, moving with a parent unit "for free" and providing a way to get shots at a charging foe to help the actual combat line behind - as the skirmishers being killed our routed doesn't cause morale issues - likewise they can fall back easily.

good quality troops will easily have the edge in manoeuvre warfare, where as cheap rabble can just about be relied on to "move directly ahead", trying to change their direction is a nightmare.

the command and control system is highly frustrating, but there are some instinctive actions to compensate (e.g. most mounted knights will charge anything in range unless effort is spent to stop them), also once you start to loose the morale system will rip your army apart unless they are very well trained troops - it cascades in a very nasty way

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